大学生网络游戏体验的结构及其问卷编制
首发时间:2013-01-05
摘要:目的:国内外对游戏体验及其问卷编制的研究较少,本研究对大学生网络游戏体验的结构进行探究,并且编制了大学网络游戏体验问卷。方法:研究首先在文献综述、开放式问卷调查和焦点小组的基础之上提出大学生网络游戏体验的理论结构并且编制了初测问卷,然后通过313名被试的问卷预测,对理论结构和初测问卷进行分析,最后抽选508名被试用正式问卷进行施测,对问卷的信度和效度进行检验。结果:大学生网络游戏体验是一个多维度的心理结构,包括愉悦感、沉浸感、社交体验、能力感和冲动感5个维度;大学生网络游戏体验问卷具有良好的信度和效度,可以作为测量大学生网络游戏体验的有效工具。
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The College Students' Online Game Experience Structure and Questionnaire Development
Abstract:research objective:There is a little study of game experience and the questionnaire development at home and abroad , this study determine the college students' online game experience structure and develop the college students' online game experience questionnaire. method:Firstly, based on literature review, open-ended questionnaire investigation and focus group discussion, the theoretical structure about college students' online game experience structure was constructed and the pre-test questionnaire was made. Through the investigation with the pre-test questionnaire among 310 university students, the theoretical structure and the pre-test questionnaire was analysis. At last with the formal questionnaire, we investigated 508 college students and examined the validity and reliability of the questionnaire. conclusions: the college student' online game experience structure consist of five dimensions, namely positive affect, immersion, experience of social interaction, competence , sense of impulsiveness; the college student' online game experience questionnaire has promising reliability and validity which can be a tool assess the college students' online game experience.
Keywords: college students online game game experience questionnaire development
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