This paper outlines an approach to quantify the relatively best combination of detection and annoyance performance of users when visual notification information is performed away from the foveal region and cognized by peripheral vision. Key to provide both subjective and objective suggestion on the process of creating an effectively and humanely ambient-interactive system, by calculating the capabilities of different dynamic stimuli to attract attention efficiently and minimise unwanted distraction and annoyance on users. The experiment involved multidimensional stimuli that comprised original size, original colour, change type of size, change type of colour, and trial time, were conducted to determine how detectable and annoying these were in attracting users\' attention in peripheral vision. The results showed that there were four extremely significant effects for detection time: original size, change type of size, change type of colour, and trial time. By contrast, there were four significant main effects for annoyance: original size, original colour, change type of size, and trial time. Especially, original size, original colour, and change type of size effects were extremely significant than trial time effect. In addition to these, we described the quantitative relationships of the stimuli effects to detection and annoyance based on the results, which acted as the vital part of the evaluative approach.
School of Digital Media and Design Arts, Beijing University of Posts and Telecommunications, Beijing 100876;School of Digital Media and Design Arts, Beijing University of Posts and Telecommunications, Beijing 100876,