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2021年02月05日

【期刊论文】A Distributed Differential Space-Time Coding Scheme With Analog Network Coding in Two-Way Relay Networks

IEEE Transactions on Signal Processing,2012,60(9):4998 - 500

2012年06月05日

摘要

In this correspondence, we consider general two-way relay networks (TWRNs) with two source and N relay nodes. A distributed differential space time coding with analog network coding (DDSTC-ANC) scheme is proposed. A simple blind estimation and a differential signal detector are developed to recover the desired signal at each source. The pairwise error probability (PEP) and block error rate (BLER) of the DDSTC-ANC scheme are analyzed. Exact and simplified PEP expressions are derived. To improve the system performance, the optimum power allocation (OPA) between the source and relay nodes is determined based on the simplified PEP expression. The analytical results are verified through simulations.

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2021年02月05日

【期刊论文】Non-Cooperative Feedback-Rate Control Game for Channel State Information in Wireless Networks

IEEE Journal on Selected Areas in Communications ,2011,30(1):188 - 197

2011年12月29日

摘要

It has been well recognized that channel state information (CSI) feedback is of great importance for downlink transmissions of closed-loop wireless networks. However, the existing work typically researched the CSI feedback problem for each individual mobile station (MS), and thus, cannot efficiently model the interactions among self-interested mobile users in the network level. To this end, in this paper, we propose an alternative approach to investigate the CSI feedback-rate control problem in the analytical setting of a game theoretic framework, in which a multiple-antenna base station (BS) communicates with a number of co-channel MSs through linear precoder. Specifically, we first present a non-cooperative feedback-rate control game (NFC), in which each MS selects the feedback-rate to maximize its performance in a distributed way. To improve efficiency from a social optimum point of view, we then introduce pricing, called the non-cooperative feedback-rate control game with price (NFCP). The game utility is defined as the performance gain by CSI feedback minus the price as a linear function of the CSI feedback-rate. The existence of the Nash equilibrium of such games is investigated, and two types of feedback protocols (FDMA and CSMA) are studied. Simulation results show that by adjusting the pricing factor, the distributed NFCP game results in close optimal performance compared with that of the centralized scheme.

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2021年02月05日

【期刊论文】Dynamic Popular Content Distribution in Vehicular Networks using Coalition Formation Games

IEEE Journal on Selected Areas in Communications,2013,31(9): 538 - 547

2013年07月02日

摘要

Driven by both safety concerns and commercial interests, vehicular ad hoc networks (VANETs) have recently received considerable attentions. In this paper, we address popular content distribution (PCD) in VANETs, in which one large popular file is downloaded from a stationary roadside unit (RSU), by a group of on-board units (OBUs) driving through an area of interest (AoI) along a highway. Due to high speeds of vehicles and deep fadings of vehicle-to-roadside (V2R) channels, some of the vehicles may not finish downloading the entire file but only possess several pieces of it. To successfully send a full copy to each OBU, we propose a cooperative approach based on coalition formation games, in which OBUs exchange their possessed pieces by broadcasting to and receiving from their neighbors. Simulation results show that our proposed approach presents a considerable performance improvement relative to the non-cooperative approach, in which the OBUs broadcast randomly selected pieces to their neighbors as along as the spectrum is detected to be unoccupied.

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2021年02月05日

【期刊论文】Contract-Based Incentive Mechanisms for Device-to-Device Communications in Cellular Networks

IEEE Journal on Selected Areas in Communications,2015,33(10):2144 - 215

2015年05月20日

摘要

Device-to-device (D2D) communication is viewed as one promising technology for boosting the capacity of wireless networks and the efficiency of resource management. D2D communication heavily depends on the participation of users in sharing contents. Thus, it is imperative to introduce new incentive mechanisms to motivate such user involvement. In this paper, a contract-theoretic approach is proposed to solve the problem of providing incentives for D2D communication in cellular networks. First, using the framework of contract theory, the users' preferences toward D2D communication are classified into a finite number of types, and the service trading between the base station and users is properly modeled. Next, necessary and sufficient conditions are derived to provide incentives for users' engagement in D2D communication. Finally, our analysis is extended to the case in which there is a continuum of users. Simulation results show that the contract can effectively incentivize users' participation, and increase capacity of the cellular network than the other mechanisms.

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2021年02月05日

【期刊论文】Bad Data Injection Attack and Defense in Electricity Market Using Game Theory Study

IEEE Transactions on Smart Grid,2013,4(1):160 - 169

2013年01月14日

摘要

Applications of cyber technologies improve the quality of monitoring and decision making in smart grid. These cyber technologies are vulnerable to malicious attacks, and compromising them can have serious technical and economical problems. This paper specifies the effect of compromising each measurement on the price of electricity, so that the attacker is able to change the prices in the desired direction (increasing or decreasing). Attacking and defending all measurements are impossible for the attacker and defender, respectively. This situation is modeled as a zero-sum game between the attacker and defender. The game defines the proportion of times that the attacker and defender like to attack and defend different measurements, respectively. From the simulation results based on the PJM 5-Bus test system, we can show the effectiveness and properties of the studied game.

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