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董军宇

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期刊论文

Capture and Synthesis of 3D Surface Texture

董军宇Junyu Dong and Mike Chantler

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摘要/描述

This paper presents and compares six novel approaches for capturing, synthesising and relighting real 3D surface textures. Unlike 2D texture synthesis these techniques allow the captured textures to be relit using illumination conditions, and viewing angles, that differ from those of original. Our approaches each comprise two stages: synthesis and relighting. Synthesis can be applied either before or after relighting. The relighting stage is implemented in three different ways: using image-based, gradientbased, and height-based approaches. Thus there are a total of six different ways in which we may combine these functions. We present a representative set of results selected from our experiments with 30 textures. The best images are obtained when image-based or gradient-based relighting is used after synthesis.

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【免责声明】以下全部内容由[董军宇]上传于[2010年08月31日 10时24分13秒],版权归原创者所有。本文仅代表作者本人观点,与本网站无关。本网站对文中陈述、观点判断保持中立,不对所包含内容的准确性、可靠性或完整性提供任何明示或暗示的保证。请读者仅作参考,并请自行承担全部责任。

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