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董军宇, 刘文斌
模糊系统与数学,2000,14:326~328,-0001,():
-1年11月30日
本文首先给出了几种模糊向量排序法,由此建立了新的综合评判的数学模型,并用于反避税工作中企业利润评估,得到了较好的效果。文章最后对综合评判有关问题进行了讨论。
模糊向量排序法, 综合评判, 利润评估, 反避税
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25浏览
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董军宇, 刘栓
计算机工程,2007,33(6):253~255,-0001,():
-1年11月30日
从路口视频图像中实时地构建道路背景图像是基于背景减法的车流量检测的前提。由于路口车流信息复杂,图像受外界环境因素影响大,现有的背景估计算法都有不足之处。该文提出了一种改进的频度背景估计算法,通过离散样本图像,实时地构建背景。该方法不仅算法简单、实时性高,而且增强了在背景估计时对光线变化的适应性,提高了背景建模的准确度,可适用于基于视频的路口信号灯的智能控制系统。
背景估计, 智能交通, 平均估计, 频度估计, SVM
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【期刊论文】Texture Synthesis by Support Vector Machines
董军宇, Junyu Dong, Yuanxu Duan, Guimei Sun, Lin Qi
,-0001,():
-1年11月30日
We introduce a simple texture synthesis method based on Support Vector Machines (SVM). Although SVM has been effectively used for various pattern recognition tasks, there is no report available on directly applying SVM for texture synthesis. The advantage of using SVM is that the sample can be simply modeled by a linear model and is not required during the synthesis stage. In addition, the method can be further extended to synthesize 3D surface texture or Bidirectional Texture Functions. Our experimental results show that the method can successfully model and synthesize semi or highly structured textures, which can be difficult subjects for previous texture synthesis methods based on parametric models.
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【期刊论文】Self-similarity Based Editing of 3D Surface Textures
董军宇, Junyu Dong Lin Qi Jing Ren, Mike Chantler
Proceedings of the 4th International Workshop on Texture Analysis and Synthesis, pp. 71-76, 2005.,-0001,():
-1年11月30日
This paper presents inexpensive methods for selfsimilarity based editing of real-world 3D surface textures. Unlike self-similarity based 2D texture editing approaches which only make changes to pixel color or intensity values, these techniques also allow surface geometry, reflectance and other representations of the captured 3D surface textures to be edited and relit using illumination directions that differ from those of the original. A single editing operation at a given location affects all similar areas and produces changes on all images of the sample rendered under different conditions. We perform painting, cloning and warping operations over two sets of 3D surface texture representations: (1) surface height and albedo maps, and (2) eigen base images. The surface height and albedo maps are commonly used for bump mapping, and eigen base images can be used for representing 3D surface textures with complex reflectance. The result representations can be efficiently used in modern computer graphics packages for real-time applications as rendering process only requires simple graphics calculations such as weighted sums of base images.
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