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【期刊论文】Technical Illustration Based on Human-like Approach
耿卫东, Weidong Geng, Monika Fleischmann, Hongfeng Yu, Yunhe Pan
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-1年11月30日
In this paper, we present a human-like nonphotorealistic rendering approach. A typical pi-ocess of how human engineers learn to paint technical illirsfration is as follows: At first 1he.v are trained on how to paint separate primitives such as cubes and spheres, and accordingly acciimirlate the empirical drawing principles arid skills during their continuous practices, and finally they can fieely express complicated shapes and engineering information in their illustrations by composing the related primitives' drawings. We manage to mimic this human-like approach by embedding established illirstration rules into prirnitives' lighting models and its drawing algorithms. and implement it in an illustration system-RE TOUCH.
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【期刊论文】Step/stance planning and hit-point repositioning in martial arts choreography
耿卫东, Weidong Geng
First published: International Journal of Image and Graphics No.2, Vol. 3 (2003), p. 365-378.,-0001,():
-1年11月30日
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耿卫东, 徐从富, 潘云鹤
电子学报,2001,29(3):361~366,-0001,():
-1年11月30日
本文提出了一种用于通侦信息智能化融合系统的多层黑板模型,讨论该模型的体系结构和实现方法,给出几个关键算法和一个应用例子,最后指出该模型对解决各级子黑板之间呈现出层次关系的一类问题具有普适性。
黑板模型, 信息融合, 通信电子战, 通侦信息
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【期刊论文】Mocap data editing via movement notations
耿卫东, Xiaojie Shen, Qilei Li, Tao Yu, Weidong Geng, Newman Lau
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-1年11月30日
In most motion editing approaches, the users often make changes on mocap data by specifying numerical parameters. However, it is not intuitive for a novice to edit motion sequences in motion planning tasks. In this paper, we present a method of notation-based motion editing, in which Labanotation
motion editing,, Labanotation,, motion retrie, v, a, l, ,, symbol-based motion editing
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耿卫东, 俞宏峰, 潘云鹤
计算机辅助设计与图形学学报,2001,13(5):1~7,-0001,():
-1年11月30日
文中主要研究了CAN领域中的表达型绘制技术。针对机械零件的黑白润饰的特点,提出了以表面特性解释为基础的表达型绘制方法,进而系统地研究了基于区域特性来模拟不同表面润饰的各种手法和关键算法,并完成了一个实验系统RETOUCH。
非真实感图形绘制, 表达型绘制, 技术绘画
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